#include "AppDelegate.h"
#include "platform/android/jni/JniHelper.h"
#include <jni.h>
#include <android/log.h>

//#include "WelcomeScene.h"
#include "AboutScene.h"
#define  LOG_TAG    "main"
#define  LOGD(...)  __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)

using namespace cocos2d;

extern "C" {

jint JNI_OnLoad(JavaVM *vm, void *reserved) {
	JniHelper::setJavaVM(vm);

	return JNI_VERSION_1_4;
}

void Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit(JNIEnv* env,
		jobject thiz, jint w, jint h) {
	if (!CCDirector::sharedDirector()->getOpenGLView()) {
		CCEGLView *view = CCEGLView::sharedOpenGLView();
		view->setFrameSize(w, h);

		AppDelegate *pAppDelegate = new AppDelegate();
		CCApplication::sharedApplication()->run();
	} else {
		ccDrawInit();
		ccGLInvalidateStateCache();

		CCShaderCache::sharedShaderCache()->reloadDefaultShaders();
		CCTextureCache::reloadAllTextures();
		CCNotificationCenter::sharedNotificationCenter()->postNotification(
				EVNET_COME_TO_FOREGROUND, NULL);
		CCDirector::sharedDirector()->setGLDefaultValues();
	}
}

}
